@julesh Going just by the names I'd say the early 1900s never left...
Notices by Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)
-
Embed this notice
Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)'s status on Friday, 24-Jan-2025 03:06:19 JST Σ(i³) = (Σi)² -
Embed this notice
Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)'s status on Thursday, 16-Jan-2025 01:28:02 JST Σ(i³) = (Σi)² @julesh If you aren't sure whether you really have n or some lower number, it could be a k-nana?
-
Embed this notice
Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)'s status on Tuesday, 07-Jan-2025 03:51:00 JST Σ(i³) = (Σi)² @julesh
Wait till they follow game dev terminology (epically large, legendary large, etc) -
Embed this notice
Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)'s status on Wednesday, 18-Dec-2024 16:53:49 JST Σ(i³) = (Σi)² @julesh
Real programmers can write FORTRAN programs in any language! -
Embed this notice
Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)'s status on Thursday, 05-Dec-2024 06:08:43 JST Σ(i³) = (Σi)² @julesh I live in that intersection where I read "RL" and my brain yells "Rocket League" but the other part of my brain yells "reinforcement learning" and both sides of my brain have a chuckle at which of the two has been the more commercially successful product over the last 5 years...
-
Embed this notice
Σ(i³) = (Σi)² (svengeier@mathstodon.xyz)'s status on Monday, 02-Dec-2024 06:10:54 JST Σ(i³) = (Σi)² @simsa03 @johncarlosbaez
The earliest notion of a "instantaneous motion" known to me would be in Bhāskara the 2ⁿᵈs works on planetary motion, around ~1200 https://en.wikipedia.org/wiki/Bh%C4%81skara_II#Calculus