Today Melissa Lewis over on BlueSky pointed out that the font used nin the infamous "You wouldn't steal a car" anti-piracy campaign was actually designed by Just van Rossum, whose brother, Guido, created the Python programming language (bsky.app/profile/melissa.news/post/3ln7hx5rhcj2v)
She also pointed out that the font had been cloned and released illegally for free under the name "XBAND Rough". Naturally, it would be hilarious if the anti-piracy campaign actually turned out to have used this pirated font, so I went sleuthing and quickly found a PDF from the campaign site with the font embedded (web.archive.org/web/20051223202935/http://www.piracyisacrime.com:80/press/pdfs/150605_8PP_brochure.pdf).
So I chucked it into FontForge and yep, turns out the campaign used a pirated font the entire time!
Found a debug cheat in the new Croc remaster! To enable, enter the following codes one after the other in the password entry screen: 1) Right, Up, Left, Up, Left, Right, Right, Down, Down, Left, Left, Right, Down, Left, Down 2) Right, Left, Left, Right, Down, Right, Up, Up, Up, Left, Left, Left, Up, Down, Right 3) Down, Down, Down, Up, Up, Down, Down, Right, Left, Down, Left, Up, Down, Right, Up
Does anyone know if Ubisoft developed any true 3D games for the Game Boy Advance? Asking because RayCarrot discovered that there is code for a full 3D renderer in Rayman 3 GBA, but the only place it's used is this moving wheel in the credits screen.
The renderer has capabilities far beyond what would be necessary for that (including skeletal animation), so there's no way they developed it just for this, but I can't find a single example of where it could have been used.
Introducing the first beta release of SafeDiscShim, a tool that allows SafeDisc protected games of all versions to run on modern versions of Windows without the driver! See the repository and download the release at github.com/RibShark/SafeDiscShim !