@matt I don't think it's an unpopular opinion at all.
Things were way stricter because when submitting gold, factories would start to press discs/cartridges and distribute manually. This was expensive.
This is a way more delicate issue if you used a buggy build. Sometimes, it had catastrophic consequences (I remember Myth II's discs breaking PCs when being uninstalled).
So, having better standards was actually a necessity, an obligation, compared to now.
Right now loving making games and other interactive fun things d(nn)b. Diana and Italo created Glitchy Pixel, to see what happens \(^^)/.Diana is now at @Diana_P \:D/I'll probably lurk in mastodon or maybe update the website someday. Yeah, I like having to go to more than one website.He/him#indiedev #gamedev #fedi22