Discover strange and fascinating, untouched videos using the "IMG_XXXX" search.
=> https://smol.p1x.in/retrotube/
I made a simple tool to automate this ;)
EDIT: ...and the API quota kicks in. No more fun :L
Discover strange and fascinating, untouched videos using the "IMG_XXXX" search.
=> https://smol.p1x.in/retrotube/
I made a simple tool to automate this ;)
EDIT: ...and the API quota kicks in. No more fun :L
I win!
BTW, game size is 3525 bytes.
#Assembly #asm #GameDev #IndieGameDev #RetroGameDev #Retrocomputing #PixelArt
@golemwire It was 512b for bootsector. For this game it will be pure DOS. I try to keep it under 1K if possible. 2K if I want to have more maps (40b per map). But lot of this R&D will be used for 512b games in the future.
943 bytes with 4 levels
Dedicated sub-page for all my assembly, 512 bytes, games!
This is my current challenge in making OS for AVR microcontroller. I got only 2KB of RAM and it's eaten by avery function all and variable used.
In my text editor i started to get corrupted screen as the stack/heap started ovevriten screen buffer space ;)
So much fun!
Road to my own PC...
TV out works! I pushed it to 128x96
Keyboard input almost ;) got some interference/loose cables. I will buy a propper PS/2 connector later.
Compiling 32bit Turbo Rascal SE on my smol notebook!
> Cyfrowy Nomada and P1X Founder.> Producer at beffio.I know how to code.I know how to make Pixel Art and 3D.I know how to fly FPV racing quads.I have a server in the apartment.I'm still using floppies.
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