how would you make something like these old aqua wallpapers? 3d rendering? vector and gradients? i'm curious what the most "period correct" way would be. for that matter, what about the icons? the tutorials on how to make "aqua-like" pill buttons always felt wrong because the shading never quite followed the contour of the shape. how were they done back then, is it all hand-painted or is there a rendering technique i don't know about?
aha! looks like they WERE in fact 3D rendered! even to the point of using a human figure as an origin point for the camera to make it look like you were actually looking at a desk top
@rennerocha@juliobiason@anna i have https://github.com/docker-mailserver/docker-mailserver in a linode box for hello@transbian.love which admittedly is only ever used for our threadless account so it hasn't seen heavy usage but for me it pretty much has been 15-minute set it and forget it, though if i wanted to use it more seriously i would probably take more care with it
fixed some bugs (namely the one where a palette wouldn't load half the time) and detached the control feedback from the image processing to make moving sliders on long operations less painful at the tradeoff of not having immediate output preview
yesterday i don't think this dithering was taking a whole 3 seconds, so now i need to chase down optimizations
i'm cheating a little bit truncating 8 bits of color into 6 bits to make the LUT manageable, but since the point of the tool is to reduce colorspace anyway it shouldn't be much of a problem
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