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Notices by Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)

  1. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Sunday, 02-Jun-2024 13:53:16 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸

    The modern low-cost microcontroller ecosystem is just mindblowing. Arduino Nano and all the ESP32 devices are so cheap, so easy to program, have such a huge community, and so many low-cost peripherals. It's super fun, addictive, easy, and practical. :)
    Or even cheap FPGAs and DSPs.
    I love it, I wish it was so accessible 15-20y ago.

    In conversation about a year ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Friday, 17-May-2024 03:19:59 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    • Matt Pharr
    • Marco Salvi

    I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with @mattpharr @marcosalvi and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N

    In conversation about a year ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/445/872/317/673/971/original/bbd6591ec1bb2f19.jpeg
  3. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Friday, 17-May-2024 03:19:57 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    in reply to
    • Aras Pranckevičius

    @aras yes, we had a tech report with our initial findings and a ton of folks reported some great precedents in old games. We knew of all the academic literature, but game developers just use them and often not even report. :)
    The coolest example was this old Star Trek game and the first Unreal, we had no idea! This helped us a lot to contextualize our research. :)

    Game developers, please report your findings and even "hacks"! :)

    In conversation about a year ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Friday, 17-May-2024 03:19:56 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    in reply to
    • Aras Pranckevičius

    @aras Even if writing a full paper might seem intimidating and a ton of work (plus sometimes dealing with gatekeeping reviewers), GDC or Siggraph "Advances" presentations, blog posts, JCGT articles or arXiv tech reports are good enough to find and reference and much easier to write. :)

    In conversation about a year ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Friday, 17-May-2024 03:19:53 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    in reply to
    • Aras Pranckevičius

    @aras I had this observation in an older blog post of mine that artists manually sharpening mipmaps (which seemed like a gross hack) is actually an intuitive compensation for ugly bilinear filter and correct, best-fit optimization-based solution gives similar results :) https://bartwronski.com/2021/07/20/processing-aware-image-filtering-compensating-for-the-upsampling/

    In conversation about a year ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/452/026/847/113/369/original/15545cd5d6268ffd.png
    2. Domain not in remote thumbnail source whitelist: bartwronski.com
      Processing aware image filtering: compensating for the upsampling
      from bartwronski
      This post summarizes some thoughts and experiments on “filtering aware image filtering” I’ve been doing for a while. The core idea is simple – if you have some “fixed” step at the…
  6. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Friday, 17-May-2024 03:19:47 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    in reply to
    • Aras Pranckevičius
    • demofox

    @demofox @aras switching fields for almost 5y helped me a lot :) I would kind of recommend it to everyone (assuming they are ok with re-starting almost from scratch...). The terminology difference was funny ("what the hell is optical flow? oh, you mean motion vectors?"), but I contributed knowhow from games and graphics to some CV/ML research and camera products. :)
    "What do you mean games already do robust temporal multi-frame super-resolution???"

    In conversation about a year ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Tuesday, 26-Dec-2023 10:28:32 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    in reply to
    • Not Just Bikes 🇳🇱

    @notjustbikes that's overall a healthy heuristic for detecting narcissists. It's not just about grandiose personality and big claims etc but also taking things personally and thinking it's about them or that people should think about them.

    In conversation Tuesday, 26-Dec-2023 10:28:32 JST from mastodon.gamedev.place permalink
  8. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Saturday, 16-Dec-2023 00:10:57 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸

    "we have the right to defend ourselves 🤡"

    In conversation Saturday, 16-Dec-2023 00:10:57 JST from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/585/062/751/428/182/original/4521a1fa2394ff16.jpeg
  9. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Tuesday, 24-Oct-2023 01:55:24 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸

    Some really cool work of my teammates on differentiable shading language, compatible with HLSL, and interoperable with CUDA/Python/PyTorch, and even C++.
    https://developer.nvidia.com/blog/differentiable-slang-a-shading-language-for-renderers-that-learn/

    This makes ML + graphics *significantly* easier. I'm excited to see what researchers and engineers do with it :)

    In conversation Tuesday, 24-Oct-2023 01:55:24 JST from mastodon.gamedev.place permalink

    Attachments


  10. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Wednesday, 18-Oct-2023 00:51:46 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸

    In case you didn't notice, that a16z manifest written by a NIMBY-Karen directly cites the author of "fascist manifesto" (the OG Italian one) https://en.m.wikipedia.org/wiki/Filippo_Tommaso_Marinetti
    as well as neo-reactionary accelerationism father Nick Land https://en.m.wikipedia.org/wiki/Dark_Enlightenment

    You cannot make this stuff up. All masks are off. This is not "alarmism" but ideologies SV billionaires (including Thiel, Musk, Altman, Graham etc) believe in and publicly brag about.

    In conversation Wednesday, 18-Oct-2023 00:51:46 JST from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: upload.wikimedia.org
      Filippo Tommaso Marinetti
      Filippo Tommaso Emilio Marinetti (Italian: [fiˈlippo tomˈmaːzo mariˈnetti]; 22 December 1876 – 2 December 1944) was an Italian poet, editor, art theorist, and founder of the Futurist movement. He was associated with the utopian and Symbolist artistic and literary community Abbaye de Créteil between 1907 and 1908. Marinetti is best known as the author of the first Futurist Manifesto, which was written and published in 1909, and as a co-author of the Fascist Manifesto, in 1919. Childhood and adolescence Emilio Angelo Carlo Marinetti (some documents give his name as "Filippo Achille Emilio Marinetti") spent the first years of his life in Alexandria, Egypt, where his father (Enrico Marinetti) and his mother (Amalia Grolli) lived together more uxorio (as if married). Enrico was a lawyer from Piedmont, and his mother was the daughter of a literary professor from Milan. They had come to Egypt in 1865, at the invitation of Khedive Isma'il Pasha, to act as legal advisers for foreign companies that were taking...

  11. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Wednesday, 18-Oct-2023 00:51:44 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸
    in reply to
    • Miguel de Icaza ᯅ🍉

    @Migueldeicaza Yeah, it's kind of unbelievable. If this is the stuff, he proudly and publically cites on the company's public-facing blog... What things does he read, get inspired by, and says in private?

    In conversation Wednesday, 18-Oct-2023 00:51:44 JST from mastodon.gamedev.place permalink
  12. Embed this notice
    Bart Wronski 🇺🇦🇵🇸 (bartwronski@mastodon.gamedev.place)'s status on Monday, 08-May-2023 00:44:11 JST Bart Wronski 🇺🇦🇵🇸 Bart Wronski 🇺🇦🇵🇸

    “I tend to think that most fears about A.I. are best understood as fears about capitalism. And I think that this is actually true of most fears of technology, too. Most of our fears or anxieties about technology are best understood as fears or anxiety about how capitalism will use technology against us. And technology and capitalism have been so closely intertwined that it’s hard to distinguish the two.”
    Ted Chiang

    In conversation Monday, 08-May-2023 00:44:11 JST from mastodon.gamedev.place permalink

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    Bart Wronski 🇺🇦🇵🇸

    Bart Wronski 🇺🇦🇵🇸

    Principal Research Scientist at NVIDIA.Technology and art.Computer Graphics by day, Techno and Industrial music by night.https://linktr.ee/bartwronskiEx Google Research, Ex games (Sony, Ubisoft, CD Projekt).Politically leftist. He/they.

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