@ryanc@Foxboron@Dtl@viq That's cool! 32? What characters do you use? I know characters that would yield 4 (1x2 pixels per character), 64 (2x3), and 256 (2x4) different values. Though not all of those Unicode characters are well supported everywhere. I went with 1x2 because it's easy and no color compromise. Though low resolution.
@ryanc@Foxboron@Dtl@viq Very cool! Did something similar myself a few months ago. (Also in Rust.) I always render 2 pixels per character and only support images, including animated GIFs. You seem to do more than one pixel per character, but quatize them to two colors?