@ryanc @Foxboron @Dtl @viq That's cool! 32? What characters do you use? I know characters that would yield 4 (1x2 pixels per character), 64 (2x3), and 256 (2x4) different values. Though not all of those Unicode characters are well supported everywhere. I went with 1x2 because it's easy and no color compromise. Though low resolution.