Everything I wanted to implement is implemented, I now consider the Kodak DC50 support complete in my #AppleII digital photography program!
https://www.colino.net/wordpress/archives/2026/08/23/kodak-dc50-now-usable-on-the-apple-ii/
#RetroComputing #QuicktakeForAppleII
Notices by Colin McMillen (colin_mcmillen@piaille.fr)
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Tuesday, 25-Aug-2026 05:38:03 JST
Colin McMillen
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 23-Aug-2026 05:49:46 JST
Colin McMillen
@thomasfuchs oh that would be cool. I still have a few things to reverse engineer.
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Saturday, 22-Aug-2026 22:51:02 JST
Colin McMillen
This one is going to be able to transfer at 115200bps 🎉
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Saturday, 22-Aug-2026 22:51:01 JST
Colin McMillen
Two things achieved today: good reset/wakeup procedure, and 🥁 getting pictures from the camera's internal storage!
Todo: a lot (thumbnails, camera controls, getting pictures from the PCMCIA card, ...)
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Saturday, 22-Aug-2026 22:51:00 JST
Colin McMillen
#DC50 update on the #AppleII :
- Thumbnails are displayed
- Fetching pictures from the PCMCIA card is now OKI'm now trying to figure out camera controls. The only Kodak Windows software I could find does not provide any option for that - just transfer, so I'm a bit blindly poking.
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Friday, 21-Aug-2026 06:00:31 JST
Colin McMillen
I am very much back on my bullshit! #RetroComputing #QuicktakeForAppleII
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Tuesday, 12-May-2026 09:57:22 JST
Colin McMillen
I am apparently very much back to my bullshit. #RetroComputing #AppleII #SixForty
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Thursday, 05-Mar-2026 02:11:11 JST
Colin McMillen
@NanoRaptor looks good in green too 🤩
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Wednesday, 26-Nov-2025 20:30:15 JST
Colin McMillen
@peertube Hi! I see captionPath is deprecated from the VideoCaption API object, replaced by fileUrl.
I cannot find since when does fileUrl exist? Thanks!In conversation from piaille.fr permalink -
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Nov-2025 03:31:11 JST
Colin McMillen
Look at these pants my partner made me 🤩 These are #RETROCOMPUTING selvedge jeans!! With floppies on the pockets!
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Monday, 25-Aug-2025 11:19:58 JST
Colin McMillen
This new release of #Mastodon for #AppleII mostly brings you the ability to view pictures and send pictures in DHGR - Double High Graphics Resolution! 560x192 in monochrome, or 140x192 in 16 colors.
You can find it via https://www.colino.net/wordpress/en/mastodon-for-apple-ii/Attached are two examples, courtesy of @GLaG_38 and @8ctobre
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Friday, 01-Aug-2025 18:39:00 JST
Colin McMillen
@benjamin Y'a pas ultra-besoin d'une appli, le site est pratique sur mobile je trouve ?
@jeanbaptistemarieIn conversation from piaille.fr permalink -
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Wednesday, 07-May-2025 01:10:43 JST
Colin McMillen
#appleII people, would anyone be able to dump the ROM of their MouseCard? We're having doubts about the existing one in MAME. (https://github.com/mamedev/mame/issues/13598)
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Friday, 18-Apr-2025 17:54:38 JST
Colin McMillen
"I'm just debugging, officer"
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:25 JST
Colin McMillen
Previously, but I forgot to post, I have, as you've seen from the previous video, implemented a interstitial screen between levels, showing your score and the next level.
It required completing my font, and a little bit of code: https://github.com/colinleroy/a2tools/commit/4f227989ad474025d5a041ca61556b6cd665354dIn conversation from piaille.fr permalink Attachments
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:22 JST
Colin McMillen
By the way, @circfruit, the game is now keyboard-controllable.
Not only that, but it can also run without a MouseCard installed!In conversation from piaille.fr permalink -
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:21 JST
Colin McMillen
I have prepared, very laboriously, a start screen. (Yes I did place every letter one by one haha). I'll install it in the game later because my eyes are tired.
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:20 JST
Colin McMillen
The start screen, integrated. Also just committed a reorganisation/cleanup of the code, splitting it into more functions rather than the previous enormous loop. This allows me to get nice call graphs with KCachegrind, in which I confirm that my whole screen drawing is just under 4000 cycles on average.
It makes it faster than it takes the ray to reach the top-left of the screen during vertical blanking (4550 cycles) and leads to no tearing or flickering!In conversation from piaille.fr permalink Attachments
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:19 JST
Colin McMillen
New side quest unlocked, extending cc65 in a satisfying way to include the original 48kB Apple ][
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Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:18 JST
Colin McMillen
I've added a "you win" message at the end of the game, a a going back to the start screen, instead of just quitting.
We know the game is won when loading the next level from floppy fails, so I wanted the victory message to acknowledge that, a bit tongue-in-cheek.
Commit: https://github.com/colinleroy/a2tools/commit/acf87dadbc0582866ccd30734d550292eb12242d
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