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Notices by Colin McMillen (colin_mcmillen@piaille.fr)

  1. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Wednesday, 26-Nov-2025 20:30:15 JST Colin McMillen Colin McMillen
    in reply to
    • PeerTube

    @peertube Hi! I see captionPath is deprecated from the VideoCaption API object, replaced by fileUrl.
    I cannot find since when does fileUrl exist? Thanks!

    In conversation about 2 months ago from piaille.fr permalink
  2. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Nov-2025 03:31:11 JST Colin McMillen Colin McMillen

    Look at these pants my partner made me 🤩 These are #RETROCOMPUTING selvedge jeans!! With floppies on the pockets!

    In conversation about 3 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/115/554/367/505/856/714/original/e1d66090f5312b86.jpg

    2. https://static.piaille.fr/media_attachments/files/115/554/367/506/122/627/original/ec146b68ea1679d2.jpg

    3. https://static.piaille.fr/media_attachments/files/115/554/367/507/583/222/original/caf51a96bf3b96b0.jpg
  3. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Monday, 25-Aug-2025 11:19:58 JST Colin McMillen Colin McMillen
    • Guillaume Laget
    • Marion :gmcg:

    This new release of #Mastodon for #AppleII mostly brings you the ability to view pictures and send pictures in DHGR - Double High Graphics Resolution! 560x192 in monochrome, or 140x192 in 16 colors.
    You can find it via https://www.colino.net/wordpress/en/mastodon-for-apple-ii/

    Attached are two examples, courtesy of @GLaG_38 and @8ctobre

    In conversation about 5 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/115/085/407/692/382/144/original/b417a6c20d80ba52.png

    2. https://static.piaille.fr/media_attachments/files/115/085/408/247/023/512/original/eccb6d592caacf89.png

  4. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Friday, 01-Aug-2025 18:39:00 JST Colin McMillen Colin McMillen
    in reply to
    • Benjamin Sonntag-King
    • Jean-Baptiste 1.2.Train

    @benjamin Y'a pas ultra-besoin d'une appli, le site est pratique sur mobile je trouve ?
    @jeanbaptistemarie

    In conversation about 6 months ago from piaille.fr permalink
  5. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Wednesday, 07-May-2025 01:10:43 JST Colin McMillen Colin McMillen

    #appleII people, would anyone be able to dump the ROM of their MouseCard? We're having doubts about the existing one in MAME. (https://github.com/mamedev/mame/issues/13598)

    #RetroComputing

    In conversation about 9 months ago from piaille.fr permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: repository-images.githubusercontent.com
      mamedev/mame
      MAME. Contribute to mamedev/mame development by creating an account on GitHub.
  6. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Friday, 18-Apr-2025 17:54:38 JST Colin McMillen Colin McMillen

    "I'm just debugging, officer"

    #RetroComputing

    In conversation about 10 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/114/331/177/972/399/649/original/0d65995ec441ad1a.png
  7. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:25 JST Colin McMillen Colin McMillen
    in reply to

    Previously, but I forgot to post, I have, as you've seen from the previous video, implemented a interstitial screen between levels, showing your score and the next level.
    It required completing my font, and a little bit of code: https://github.com/colinleroy/a2tools/commit/4f227989ad474025d5a041ca61556b6cd665354d

    In conversation about 11 months ago from piaille.fr permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Complete font and add inter-level screen · colinleroy/a2tools@4f22798
      Stuff I write for my Apple //c. Contribute to colinleroy/a2tools development by creating an account on GitHub.
  8. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:22 JST Colin McMillen Colin McMillen
    • circfruit

    By the way, @circfruit, the game is now keyboard-controllable.
    Not only that, but it can also run without a MouseCard installed!

    In conversation about 11 months ago from piaille.fr permalink
  9. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:21 JST Colin McMillen Colin McMillen
    in reply to

    I have prepared, very laboriously, a start screen. (Yes I did place every letter one by one haha). I'll install it in the game later because my eyes are tired.

    #RetroComputing #Apple2 #PixelArt

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/114/100/649/212/453/110/original/afb618ffaabe444b.png
  10. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:20 JST Colin McMillen Colin McMillen
    in reply to

    The start screen, integrated. Also just committed a reorganisation/cleanup of the code, splitting it into more functions rather than the previous enormous loop. This allows me to get nice call graphs with KCachegrind, in which I confirm that my whole screen drawing is just under 4000 cycles on average.
    It makes it faster than it takes the ray to reach the top-left of the screen during vertical blanking (4550 cycles) and leads to no tearing or flickering!

    #RetroComputing #Apple2 #MARCHintosh

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/114/106/044/906/004/258/original/ffd4e98e487db2f4.jpeg

    2. https://static.piaille.fr/media_attachments/files/114/106/048/280/172/906/original/219c25527790947b.png
  11. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:19 JST Colin McMillen Colin McMillen
    in reply to

    New side quest unlocked, extending cc65 in a satisfying way to include the original 48kB Apple ][

    In conversation about 11 months ago from piaille.fr permalink
  12. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:18 JST Colin McMillen Colin McMillen
    in reply to

    I've added a "you win" message at the end of the game, a a going back to the start screen, instead of just quitting.

    We know the game is won when loading the next level from floppy fails, so I wanted the victory message to acknowledge that, a bit tongue-in-cheek.

    Commit: https://github.com/colinleroy/a2tools/commit/acf87dadbc0582866ccd30734d550292eb12242d

    #RetroComputing #Apple2

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Add win screen · colinleroy/a2tools@acf87da
      Stuff I write for my Apple //c. Contribute to colinleroy/a2tools development by creating an account on GitHub.
  13. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:16 JST Colin McMillen Colin McMillen

    Added the start of a high score table. There are four steps in a high score table:
    - load it
    - figure if player has a spot in it
    - ask them their name
    - save it.

    I've started with step three because I felt like it and also because it's easier to do steps 3 and 4 so I have data for step 1 and 2.

    Commit: https://github.com/colinleroy/a2tools/commit/9f0897c276dcae0c7a3c4d0142261a110288a2dd

    #RetroComputing #Apple2 #MARCHintosh

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Add string reader for high score table · colinleroy/a2tools@9f0897c
      Stuff I write for my Apple //c. Contribute to colinleroy/a2tools development by creating an account on GitHub.
  14. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:14 JST Colin McMillen Colin McMillen

    It even helps with loading times! The floppy is slower to read 11-13 more blocks than the decompressor takes!
    Double win.

    (sorry for the flicker in the video)

    #RetroComputing #Apple2 #MARCHintosh

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


  15. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:13 JST Colin McMillen Colin McMillen
    in reply to

    The only annoyance is that it requires 4kB of memory to store the compressed data before decompressing it in one go.
    I should look into making it work with a 1kB buffer and decompressing in multiple reads. That's probably not obvious.

    In conversation about 11 months ago from piaille.fr permalink
  16. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:12 JST Colin McMillen Colin McMillen
    in reply to

    So, with the possibility to ship 30 levels, tonight's work is cut out for me : I'll replace the "go to next level when the plane X reaches the right of the screen" with configurable level exits, as in the original game

    In conversation about 11 months ago from piaille.fr permalink
  17. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:11 JST Colin McMillen Colin McMillen
    in reply to

    I implemented dynamic exits (commit: https://github.com/colinleroy/a2tools/commit/ff28f3b1ce923d93dd93836dd933a74f54e4a545) so I added exits on the left of levels too, allowing to revisit levels (commit: https://github.com/colinleroy/a2tools/commit/f8be708eb1426c1d21b94530b17d5b42a6c0c1db).
    Time bonus is only counted once otherwise it's too easy!
    Level state resets when we come back to one, but that's fine by me.
    (Edit: and this demo showed me a wrong hitbox on level 3's table hitbox, so commit: https://github.com/colinleroy/a2tools/commit/291e624951a68c296018c6e6b6f755b91d300bde)

    #RetroComputing #Apple2 #GameDev #MARCHintosh

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Implement dynamic per-level exit zones · colinleroy/a2tools@ff28f3b
      Simplify inter-level screen so that the journey feels more natural (no more level number displayed)
    2. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Implement left exits · colinleroy/a2tools@f8be708
      Don't count time bonus twice if redoing levels

  18. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:08 JST Colin McMillen Colin McMillen

    Working on levels. I'll have you know that I steal most of my level elements from Shutterstock, scale them down, and use them to draw my things. Here, have a hot bath!

    #RetroComputing #Apple2 #GameDev

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/114/156/974/737/410/046/original/51256e2100322877.png
  19. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:08 JST Colin McMillen Colin McMillen
    in reply to

    Let's start the weekend with a little animation on crash. It's a mix of hacky and clean and I like how I did it, so there's that!

    Commit: https://github.com/colinleroy/a2tools/commit/c51ff3f98a23c2734fd25dd1dad229d178508fa9

    #RetroComputing #Apple2

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Animate plane crash · colinleroy/a2tools@c51ff3f
      Stuff I write for my Apple //c. Contribute to colinleroy/a2tools development by creating an account on GitHub.
  20. Embed this notice
    Colin McMillen (colin_mcmillen@piaille.fr)'s status on Sunday, 16-Mar-2025 22:02:07 JST Colin McMillen Colin McMillen
    in reply to

    I've started working on a "house map" because it's getting confusing to remember which level is which when I define them in the assembler sources.

    Maybe I'll get super-wild and make a house map generator?

    #RetroComputing #Apple2 #gameDev

    In conversation about 11 months ago from piaille.fr permalink

    Attachments


    1. https://static.piaille.fr/media_attachments/files/114/156/982/909/570/579/original/f4ff0a8d37618aae.png
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    Colin McMillen

    Colin McMillen

    Cycliste, écologiste, gauchiste, et d'autres mots en iste. Sur mon temps libre, je fais des trucs comme du logiciel libre, des meubles, du #RetroComputing.Des fois je poste avec mon Apple //c.

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