@runevision Maybe things have finally resolved, I stopped using Unity in 2020 after waiting a couple of *years* for any sign that things would stop fragmenting / deprecating and become a solid base. I was initially excited about Burst/ECS and the render pipelines but during my time with it they just made things worse in practice, because they weren’t really ready to use in production but also seemed to halt development on older methods that actually worked. I was stuck in a gap between 2 stools