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    Robin Green (fatlimey@mastodon.gamedev.place)'s status on Tuesday, 08-Apr-2025 16:33:04 JSTRobin GreenRobin Green

    Interesting talk on designing low-bit floating point number systems. Imagine you have 6-bits, using IEEE754 would you want to waste 6 of your codes for different NaNs? Do you really need two zeros? How about adding ±∞ or does saturating to ±FLT_MAX work for you use case? You can upconvert to Binary32 or Binary64 to do math operations, but which one gives you the better conversion when re-packing back down to 6-bits?

    IEEE working group P3109 has the goods.

    https://www.ac.uma.es/arith2024/slides/keynote1.pdf

    In conversationabout a month ago from mastodon.gamedev.placepermalink

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