Untitled attachment
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/299/478/903/556/484/original/1f9ccd7d33e84cb1.png
Interesting talk on designing low-bit floating point number systems. Imagine you have 6-bits, using IEEE754 would you want to waste 6 of your codes for different NaNs? Do you really need two zeros? How about adding ±∞ or does saturating to ±FLT_MAX work for you use case? You can upconvert to Binary32 or Binary64 to do math operations, but which one gives you the better conversion when re-packing back down to 6-bits?
IEEE working group P3109 has the goods.
GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.
All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.