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- Embed this noticeIt makes me really happy to see how far No Man's Sky has come nearly a decade after its disastrous launch. I remember sending an email to Sean Murray while NMS was still in development, asking about the game dev biz and his creative process back in the days when I was still full of youthful optimism and had dreams of one day going into the game industry. I didn't really expect a reply, but he took the time to write a thoughtful response. That's how I knew his bashful persona wasn't an act, he's genuinely a real nice guy who just wanted to make something cool, and he proved that was truly who he was to the world when he refused to give up on his game even as everybody was shitting on him and his company post-launch.