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- Embed this notice@p It's the same issue with a lot of the 1990s adventure games: insane troll logic with regards to inventory items you've picked up along the way. No rhyme or reason to it, forcing you to just savescum and brute force
One of the 'Gabriel Knight' games had a part where you had to make a fake mustache out of . . . cat hair and Scotch tape
Sierra On-Line was notorious for this in their later years. King's Quest V locked you out of completing the game if you hadn't picked up a fishhook earlier on in the game, used said hook to get a piece of moldy cheese out of a location you are only temporarily thrown into, and then you have to somehow figure out that you need to use that cheese to power up a magic wand
(Don't ask questions)