@gamingonlinux
Whether mmos can ever be good aside, some minimal improvements:
- The challenging (pve) content should be solo content; group content should be about having fun in a group. Hard group content will always create toxic behavior.
- Challenging content should give cosmetic rewards, not more power (these players are already good, they don't need it)
- Gearing and leveling systems don't belong in multiplayer games; power level should be static (global changes notwithstanding)