Being overburdened so you walk real slow, or your stamina to run drops hard, is not even remotely fun.
Let me hoard shiny things.
Being overburdened so you walk real slow, or your stamina to run drops hard, is not even remotely fun.
Let me hoard shiny things.
@gamingonlinux Games that are over 20 hours are too long for my liking.
@gamingonlinux Battlefield 2042 is fun.
@gamingonlinux
The GBA version of Super Mario World is better than the SNES version. Yes, there's screen crunch and lower-fidelity audio, but being able to save anywhere, having a screen to check which level exits you've taken, and being able to switch to Luigi with his own physics more than make up for it. Besides, if you play the GBA version first, the audio is not that bad.
@gamingonlinux just because you dont like a game does not make it bad.
@gamingonlinux Secondary missions that consists in carrying bullsh*t to another place you went zillions of times without breaking it
@gamingonlinux Less loot is better.
@gamingonlinux Online gaming isn't fun.
@gamingonlinux Small screen gaming sucks, 4K gaming sucks, hate multiplayer looter shooters, Console and pc comparison is pointless, best games were best because of storytelling, mechanics, controls and atmosphere, gaming graphics should not matter...
@gamingonlinux
Whether mmos can ever be good aside, some minimal improvements:
- The challenging (pve) content should be solo content; group content should be about having fun in a group. Hard group content will always create toxic behavior.
- Challenging content should give cosmetic rewards, not more power (these players are already good, they don't need it)
- Gearing and leveling systems don't belong in multiplayer games; power level should be static (global changes notwithstanding)
@gamingonlinux
Bonus unpopular opinion:
Modern JRPGs have lost the plot; classic jrpgs were at the mechanical level games of resource management and optimization (mainly MP, but also inventory). Endless active inventories (ie other than banks) and too-frequent healing broke JRPGs as games and gave birth to the anime-movie-locked-behind-boring-grinds genre.
@gamingonlinux Games shouldn't strive for 'realism' for gameplay mechanics. The vast majority of the time it just adds complexity (or even arbitrary) that does very little to actually enhance gameplay.
@gamingonlinux
Skyward Sword is still a good game, even with imperfect motion controls.
The really spicy take: Balan Wonderworld is a good game that had to compete with bad odds.
So I guess my take is: a little experimental jank is better than polished but uninteresting.
(I agree with you: I'm playing Lies of P right now and wish I could avoid dealing with weight. It's overall a fun game, though.)
@gamingonlinux Backwards compatibility is very important and should be included in at least a generation or more of consoles.
@gamingonlinux Gamecube, PS2 and beyond will never be retro.
@gamingonlinux Retro/not retro
@gamingonlinux Multiplayer Online with strangers is not fun anymore, because of the birth of E-Sports, become toxic, Aggressive and unsportsmanlike, and stopped playing videogames for what they are and instead focus of winning, even if that means cheating.
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