@runevision They're in a tough spot. There's lots of things in Unity that really need to be better, but they have a vast number of customers who just need it to work. They tried squaring that with components which had their own update cadence (2019+ ish), but IME that just fragmented the system even worse in terms of reliability, compatibility and documentation, it's one of the main things that led me to stop using it. Improving something fundamental without breaking it is not easy