@sinbad Yeah it's like locking in for a wave shooter. You fight for a guaranteed reward at the end of each room - loot or whatever. You're locked into this faster loop of quick play followed by reward. In Berzerk, the reward for clearing is there, it's extra points, BUT I think the option to run means your personality comes into play over the game flow: Instant reward, revenge on mouthy bots, or no instant reward for a longer game? Makes for a different vibe, for sure.