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    Tevo (tevo@mastodon.bsd.cafe)'s status on Monday, 11-Nov-2024 21:51:16 JSTTevoTevo
    in reply to
    • Laboratório Hacker de Campinas

    https://git.sr.ht/~tevo/simh-vec-osc

    Scope courtesy of @lhc

    Implementation is very silly, it uses PortAudio's synchronous interface and effectively limits the speed of the emulated machine. I've tried an async implementation on a ring buffer overwriting samples regardless of whether they've been drawn, but that just looks jittery. There's only so much you can push though an audio interface. Maybe there's a way to make that nicer somehow?

    I've heard of some people using VGA as an analog out, setting a modeline with a tiny VSYNC/HSYNC and drawing according to how you want your signal to come out; then we'd get a few MHz rather that 48 or 96kHz, I guess.

    In conversationabout 7 months ago from mastodon.bsd.cafepermalink

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