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  1. Embed this notice
    Tevo (tevo@mastodon.bsd.cafe)'s status on Monday, 11-Nov-2024 21:51:16 JST Tevo Tevo
    in reply to
    • Laboratório Hacker de Campinas

    https://git.sr.ht/~tevo/simh-vec-osc

    Scope courtesy of @lhc

    Implementation is very silly, it uses PortAudio's synchronous interface and effectively limits the speed of the emulated machine. I've tried an async implementation on a ring buffer overwriting samples regardless of whether they've been drawn, but that just looks jittery. There's only so much you can push though an audio interface. Maybe there's a way to make that nicer somehow?

    I've heard of some people using VGA as an analog out, setting a modeline with a tiny VSYNC/HSYNC and drawing according to how you want your signal to come out; then we'd get a few MHz rather that 48 or 96kHz, I guess.

    In conversation about 7 months ago from mastodon.bsd.cafe permalink

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    • Embed this notice
      Tevo (tevo@mastodon.bsd.cafe)'s status on Monday, 11-Nov-2024 21:51:17 JST Tevo Tevo

      Spacewar!

      In conversation about 7 months ago permalink

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      1. https://media.bsd.cafe/bsdmmedia01/media_attachments/files/113/462/161/551/835/593/original/466490c81df9a01f.jpg
      Laboratório Hacker de Campinas and Douglas repeated this.

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GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

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