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- Embed this notice@sj_zero @caekislove @mischievoustomato @thendrix @zero @pettanko it's because you knew how to work the in house engine and you answered to nobody if it needed to be bent to make the game work. That's how Skyrim ended up with Create.
Kind of madbess CDPR paid the price to make them and then capitulated to UE5 but I guess that's line go uppers for you.
godot has had people try to give it task engines but Juan seems to cope out that he doesn't want it to be a "big game engine" or some shit. I still use it because it's what we have and I don't really have any interest in writing vulkan renderers for free :neocat_googly:
we had cruelty squad, done keeper, blastronauts and one of the rpgmaker side projects is switching to it