isFinite() is often more useful, if you have infinities turned on, depending on your situation. In 3D graphics, for example, anything that's not finite is useless and should either get zeroed manually or should change control flow around it.
isFinite() is often more useful, if you have infinities turned on, depending on your situation. In 3D graphics, for example, anything that's not finite is useless and should either get zeroed manually or should change control flow around it.
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