@clarity Tho when you say that, do you really mean "wasted potential"? For example, I feel that Below The Root is a gem of a game grossly chained to a rock by the C64's limitations. However, Captain Blood's hardware limitations actually added SO MUCH to it (that's a thing that can happen!), so it's ultimately the creator's misfires that hold it back.
It's "I wish these scrappy creators had the resources to fully realize their vision" VS "They're straight-up wasting what they have to offer"