@yora Depends to a large degree on what kind of video game you're making. There are games where the world is as abstract as it is in a novel. Then there are games where getting from place A to place B means literally walking there, with or without a map. Thus, videogame worlds sometimes require wayfinding, landmarks, vistas, all sorts of visual language that needs to be baked into the fiction (and not just slapped on top of it).