For this concept art, I asked the artist Katarzyna Odrobińska (https://www.artstation.com/katodrobinska) to look for a low-detail style, primarily to help the game stay in a low budget. Since this is the very first iteration, there are a lot things we didn't want to polish, because we know they're going to evolve.
I'm happy with this piece, because in addition to looking nice it shows the character's personality and makes his role in the party apparent.
(this is for a dungeon crawler, i.e. losts of fighting)