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- Embed this notice@camedei456 @coolboymew I think a lot of people forget what else was going on around the time of the DRM announcement (which was speculated to be from game publishers begging for it, as seen by "online passes"). Microsoft in the later years of the 360 brand had managed to dilute it, and the initial Xbox One announcement was everything that was wrong with this.
No games, no BC, higher price than the PS4 because of lolkinect, bundling the Kinect with the console and pre-launch "forcing" it, and this isn't even the used game aspect. If anything, the lack of the BC was the biggest flaw of the Xbox One launch because it gave whales zero reason to stick to the Xbox brand.
But more importantly, look how the Xbox brand was seen going into 2013. They had:
The infamous five figure fee to push a title update.Requiring indies to have a publisher and not self publish.Segregating indies who did self publish into using the inferior public XNA sdk and forcing them into a subsection of the store with no chance of exposure.Halo 4A game drought at the end of the gen as Sony seemed to be announcing big name exclusive after exclusive.The Kinect and trying to chase the casual craze at the expense of the main product (does anyone remember when everyone and their mom was joking about the Kinect?)An increasingly big focus on media, which is what people were using consoles for before the rise of smart TVs and Rokus, but seemingly at the detriment of games.Aside from the used-game DRM thing, the Xbox brand in 2013 was symbolic with out of touch businessmen who quite frankly did not understand what customers and developers wanted. Even with Phil Spencer in charge, there was shit like the Halo MCC launch and dilution of the Halo brand, everyone being split as fuck on Game Pass, and highly questionable buyouts.