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>I kinda had to accept this while going to conventions. They are THE DEFINITION of culture clash, since it's the ONLY FUCKING PLACE to socialize for young people
That's probably where the problem starts. Two decades ago gaming as a culture was neither precisely defined, nor as monetized and controlled as it is now.
Nowadays this same type of monetization and control has been applied to every social space as well.
Back then you had young people developing their own culture and the gaming industry functioning as some sort of input and tool to do so. Nowadays every social space is heavily shilled and the participants forced to conform to whatever each corporation wants to push at the time.
Independent and open source gaming clubs are the answer.
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