Topology isn't the greatest, but so much better than in v2. I had three 6-poles (complex poles which are bad) when I created geometry for his tusks and was able to convert them in to 5-poles. And of course everything is a quad.
I'm still not sure if I can create a UV texture map at the lower poly level and use the same map on a subdivided version of the model. I guess I’ll find out tomorrow.
Oh, and I ended up shortening his torso instead of making his legs thicker.