Another iteration of Ivory the Elephant as polygons in Cinema 4D.
https://tapbots.social/system/media_attachments/files/111/803/409/805/846/020/original/95505b1a40b75525.png
Topology isn't the greatest, but so much better than in v2. I had three 6-poles (complex poles which are bad) when I created geometry for his tusks and was able to convert them in to 5-poles. And of course everything is a quad.
I'm still not sure if I can create a UV texture map at the lower poly level and use the same map on a subdivided version of the model. I guess I’ll find out tomorrow.
Oh, and I ended up shortening his torso instead of making his legs thicker.
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