Embed Notice
HTML Code
Corresponding Notice
- Embed this notice@eidolon @MK2boogaloo One thing I started noting in board games a while ago is which ones don't require any hidden information. That is, hidden from other players, rather than hidden from all players. This was because on dicksore it was extremely troublesome to message a player with some portion of game info and keep the rest in channel. On fedi you can do it in-line much more easily (well on my client at least kek), so it's not so big of a deal, but I still note it because it can be relevant in other contexts (eg. matrix, although I wonder if fucking with encryption could manage this).
Some that I want to do (whenever I have a sensible game framework):
- Azul (probably the original, not Stained Glass; It just didn't impress me)
- Splendor (I need to yoink card data)
- ... Something I forgot. I'll figure it out again at some point.