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- Embed this notice@General_Degenerate @YeetLibs A game that's like "Rogue," an ascii-based turn-based dungeon crawler with permadeath and random floor/item generation from 1980. Some fags are purists about it and demand nothing ever carrying over at all and always a fresh start and will claim that Japanese games like the Shiren series somehow don't count because you can sometimes get items save other items to carry over to next play even though the game's difficulty is balanced around this.