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>This is a case ONLY for videogames. Literally no other form of media has this problem. It's ONLY videogames that have a gender wars issue
This actually was a problem in movies for a long time. Hollywood was obsessed with jamming romance subplots into anything they could to boost female viewership. People complained about it all the time. It died in the 2000s because you can't autistically balance the appeal to each sex for every piece of media.The attempt is just as unworkable here. It's a retarded assumption in the American entertainment industry that any media can expand its target-demographic indefinitely.
>over-sexualized
Is there a proper amount of sexualization? (made-up concept btw, all healthy women of child-bearing age are inherently sexual) If so who are you or anyone else to determine it? Why is it bad to go over this arbitrary limit? is there such a thing as under-sexualized? Naturally, that should be just as bad.
The trend was caused by a specific ideological cohort inserting themselves into the industry using the political pressure of third wave feminism in the hopes of getting positions as taste-makers and commissars. No woman was thinking "Oh I'd love to play Mortal Kombat, but I can't do so until Mileena is a B cup." These companies weren't strapped for cash either. It'd be like R&B singers switching to scream vocals to attract metalheads. No one wants this and you'd be laughed out of the room for suggesting it.
>male gaze
>masturbation material
Of course, terms like the above are the same terms they used to problematize male sexuality.