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I agree, we are unlikely to see truly native games, in a sense that Quake games were, ever again. Even if it's not some smartass wrapper around Windows build, like Proton, the devs most often rely on what their engine of choice offers, if it supports the platform — have a build, if it doesn't, then well… life's unfair. In terms of reliability it's a mixed bad too: if you're on some popular platform, bugs will likely get fixed, if it's something less common and platform specific — original devs just don't care most of the time.
I'm fine with containerization though. GOG also uses something like that — their wrapper is a set of old libraries and scripts that LD_PROLOAD them in a nice way. I don't mind having redundant copies of libraries as I have to rely on glibc chroot for these things anyway — most of my systems are musl-based.
@mischievoustomato @PurpCat @sneeden