I’ve never seen prolonged delays of a game amount to a great product at the end of it all. They almost always end up cutting expectations, lowering standards, and so on, when a delay should in fact mean the opposite. It means they should be offering more than their initial claim, not less.
It’s also why you should do production first, hype later. If nobody knows you took 10yrs to complete something, it doesn’t matter that you took 10yrs to complete it. The lesson for us all in our own projects is to shut the fuck up, work on your projects, and never set deadlines, a lesson I’m a hypocrite about because my zine is on a strict schedule lol lmao