@mcc @ShadSterling @feld obligatory: https://www.youtube.com/watch?v=q15yNrJHOak
an aside MCC, but in this video, they talk about how they mapped out the distribution of the randomness of Mario World's pRNG. Would you have any reading on A) how to calculate such a distribution (and more specifically how long it'd take to loop) and B) how to create a pRNG with a specifically wide distribution? As in, I want to read more about how to better design a pRNG.