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    pere פרא (pere@micro.towards.vision)'s status on Tuesday, 27-Jun-2023 02:57:08 JSTpere פראpere פרא
    in reply to
    • ForgeFed
    • aka_dude

    @aka_dude @forgefed The transaction stuff is inspired by Spritely Goblins, check out their docs:

    https://spritely.institute/files/docs/guile-goblins/0.11.0/Transactions-make-errors-survivable.html

    In my case it means using DB to persist all actor state, including message queues. I've though of wrapping it in STM, Idk yet if it's necessary, will see :)

    I assume you mean run the LMDB transaction in a separate thread that sets a TVar/TMVar after the transaction, and/or get the input data via a TVar, and other threads can then use LMBD via STM?

    In conversationTuesday, 27-Jun-2023 02:57:08 JST from micro.towards.visionpermalink
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