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    augustus pugin 🌖 (augustus@shitposter.club)'s status on Tuesday, 13-Jun-2023 06:21:42 JSTaugustus pugin 🌖augustus pugin 🌖
    in reply to
    • lainy
    • Salastil
    @Salastil @lain one of the Reboot characters is called Phong, presumably after the shading model they used to actual render him https://en.wikipedia.org/wiki/Phong_shading
    In conversationTuesday, 13-Jun-2023 06:21:42 JST from shitposter.clubpermalink

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      Phong shading
      In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model. History Phong shading and the Phong reflection model were developed at the University of Utah by Bui Tuong Phong, who published them in his 1973 Ph.D. dissertation and a 1975 paper. Phong's methods were considered radical at the time of their introduction, but have since become the de facto baseline shading method for many rendering applications. Phong's methods have proven popular due to their generally efficient use of computation time per rendered pixel. Phong interpolation Phong shading improves upon Gouraud shading and provides a better approximation of the shading of a smooth surface. Phong shading...
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