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- Embed this noticeI think the secret sauce of this is to not link a Skill to a Role. So if you roll Climbing like a Hitter it's fictionally different than rolling it like a Thief.
A Mastermind can climb to set a trap, and a Hitter can climb in order to fuck someone up, and a Thief can in order to get somewhere. Feeling some level of Blades in the Dark actions in this thought process.
People have been mentioning a lot of systems that do this - and I don't know how my thought differentiates from them, except in saying I think it's more like FAE.
Also - I am loving all the games I'm being pointed at!