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- Embed this notice@Jens_Rasmussen @RecycleBin It comes down to game design, I think. Valve can overdo it sometimes, but their "show/test/challenge" approach in Half Life games usually feels nice and organic.
I know Arin/Egoraptor isn't well loved, but I thought the core of his Sequelitis video on Mega Man X and how it used level structure to teach visually and through gameplay was another good example.
I just hate when in-game "How To Play" instructions become too bloated, and you end up sleepwalking through the game without actually engaging with it mentally.