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hazlin no plap pirate (hazlin@shortstacksran.ch)'s status on Friday, 13-Jun-2025 09:46:03 JST hazlin no plap pirate
@binkle @Inginsub Okay, thank you guys :D
I'm just getting my bearings at the moment. I've done somethings using vertex color, some as textures, and some as shaders.
Given, that all older games do all the heavy lifting with textures, I'd figured that was the cheapest.
I guess my mental buckets now are:
Low-Poly Very-Low-Detail -> Vertex color
Medium-High Detail -> Textures
Dynamic/procedural Effects -> Shaders