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    hazlin no plap pirate (hazlin@shortstacksran.ch)'s status on Friday, 13-Jun-2025 09:46:03 JSThazlin no plap piratehazlin no plap pirate
    in reply to
    • :ihavenomouth:
    • binkle
    @binkle @Inginsub Okay, thank you guys :D

    I'm just getting my bearings at the moment. I've done somethings using vertex color, some as textures, and some as shaders.

    Given, that all older games do all the heavy lifting with textures, I'd figured that was the cheapest.


    I guess my mental buckets now are:
    Low-Poly Very-Low-Detail -> Vertex color
    Medium-High Detail -> Textures
    Dynamic/procedural Effects -> Shaders
    In conversationabout 7 days ago from shortstacksran.chpermalink
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