:neocat_googly_woozy: puni was productive at ze scribble
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Puniko ? (puniko@mk.absturztau.be)'s status on Saturday, 13-Jun-2026 23:40:19 JST
Puniko ?
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Puniko ? (puniko@mk.absturztau.be)'s status on Sunday, 14-Jun-2026 01:11:37 JST
Puniko ?
@Johann150@genau.qwertqwefsday.eu came to me on a whim, like most of the details :neocat_googly_woozy:
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johann150@genau.qwertqwefsday.eu's status on Sunday, 14-Jun-2026 01:11:38 JST
Johann150
@puniko@mk.absturztau.be nice detail with the cat in the window :neofox_peek_owo:
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Puniko ? (puniko@mk.absturztau.be)'s status on Sunday, 14-Jun-2026 01:31:43 JST
Puniko ?
honestly i have even more respect now for artists drawing backgrounds. its incredibly demanding and a lot of work
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Puniko ? (puniko@mk.absturztau.be)'s status on Sunday, 14-Jun-2026 01:33:26 JST
Puniko ?
first time i ever tried something like this :neocat_googly_woozy:
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Puniko ? (puniko@mk.absturztau.be)'s status on Monday, 15-Jun-2026 20:34:27 JST
Puniko ?
@Legion495 :neocat_think_googly_woozy: eh, probably not. i just went with the flow, and didn't have a particular franchise in mind
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Legion495 (legion495@mk.absturztau.be)'s status on Monday, 15-Jun-2026 20:34:34 JST
Legion495
@puniko This could have been Beyond Good & Evil concept art. Like for real.
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Puniko ? (puniko@mk.absturztau.be)'s status on Monday, 15-Jun-2026 21:37:50 JST
Puniko ?
@Legion495 :neocat_googly_woozy: honestly, first time i drew something like this. i rarely drew environments and it was mostly mountain ranges, which are not that hard. but something like this, where i actually want to add many details is quite a lot of work. and it is pretty hard to do this from your head without any references.
but ye, the scribble was fun, and i want to continue this. when i'm motivated :neocat_googly_woozy: -
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Legion495 (legion495@mk.absturztau.be)'s status on Monday, 15-Jun-2026 21:37:52 JST
Legion495
@puniko I just meant it looks like the drawings of the devs of the first game. It just reminded me of it.
And it looks nice.
I think it is very hard to draw environments
Scribble on c:
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