Hello everyone, I'm working on a 3D dice roller for Linux. Is there anyone with knowledge in creating or editing 3D objects, shaders, meshes, and all that stuff who would be interested in creating the dice?
I created them using simple meshes and shaders along with an atlas for the numbers. The result is usable but not very pretty, and I haven't been able to put the numbers on the d4 yet.
The physics part is almost ready (I just need to fix a bug where the dice fall out of the release area), but the graphics part is something I really don't know how to do.
I even got a pretty complete PBR model with a CC license from the internet, but I don't really like the texture used, and the model doesn't have FUDGE dice.
If you're curious about how the dice look now, I'll leave a screenshot. This is the test screen; I want to include this rolling feature in my existing roller on Flathub, Poliedros.