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  1. Embed this notice
    ✙ dcc :pedomustdie: :phear_slackware: (dcc@annihilation.social)'s status on Friday, 15-May-2026 09:27:40 JST ✙ dcc :pedomustdie: :phear_slackware: ✙ dcc :pedomustdie: :phear_slackware:
    in reply to
    • beard ひげ
    @beardalaxy >I used Trickster
    I only play royalguard my self :biden_cream:
    In conversation about 12 days ago from annihilation.social permalink
    • Embed this notice
      beard ひげ (beardalaxy@gameliberty.club)'s status on Friday, 15-May-2026 09:27:41 JST beard ひげ beard ひげ

      This game exudes maximum cool before that kind of thing became cringe. While I don't see myself going back to play the missions over and over again like DmC or Devil May Cry 5, striving for better mission rankings and getting really stylish with my combos, I still found the combat relatively satisfying. The game never really required you to use a specific weapon for a specific task, which I felt definitely didn't force me to explore the new weapons I unlocked. I stuck with ebony/ivory (the handguns) and rebellion (the sword) for the vast majority of the game. I did feel like the handguns were actually a little overpowered and was able to beat several boss battles just by locking on and spamming them, which I have heard is a huge problem people had with DMC2 in general. They really should do basically no damage but be useful for extending combos and keeping smaller enemies stunned.

      I played with the Crimson style switching mod, which was really nice, but as I'm sure a lot of people can relate to I used Trickster for the vast majority of the game. That dodge is just too useful. Swordmaster was also fun to use when I was going for better combos but there was never really a NEED to do that.

      The story was pretty typical for Devil May Cry. The cool part was just the awesome cutscenes that are so over the top, just like it ought to be for the series.

      The music I found is where the game kind of fell flat for me. It got really repetitive and just wasn't as energetic and cool as I would have liked it to be. It's still perfectly serviceable, but maybe I've just been spoiled by other games that do this so much better, including other DMC games.

      The bosses were all pretty unique and mostly fun to play against. The second to last boss was a huge pain in the ass with his little dolphin things and Vergil teaming up with Dante felt more like a nerf because I couldn't use DT anymore.

      Altogether, I enjoyed the game, but again I can't really see myself going back to it ever again. If it was a bit more fun to play, a little less clunky, had a bit of a better camera, with smoother movement and more obvious combos for the various weapons, I would consider it.

      Also, what's with all the people calling this game extremely hard? I played on Normal difficulty and it wasn't bad at all. At most, I died a handful of times on each boss. Maybe it's harder on the PS2 or something but I still saw a lot of people referring to this version of the game. Maybe it's just because I have experience with DMC games already but yeah... I don't know man, this wasn't hard at all. I feel like I could play it on harder difficulties and not struggle to much either.

      #beardgamereview

      In conversation about 12 days ago permalink

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