OpenTTD really be like "no fun allowed" when it comes to town name generation I guess.
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SuperDicq (superdicq@minidisc.tokyo)'s status on Thursday, 05-Feb-2026 18:55:57 JST
SuperDicq
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SuperDicq (superdicq@minidisc.tokyo)'s status on Thursday, 05-Feb-2026 19:02:16 JST
SuperDicq
@Tengu@snug.moe It doesn't sound like a realistic town name I bet.
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tengu@snug.moe's status on Thursday, 05-Feb-2026 19:02:17 JST
Tengu
@SuperDicq What's wrong with "Wrar"? :mikuquestion:
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SuperDicq (superdicq@minidisc.tokyo)'s status on Thursday, 05-Feb-2026 20:09:04 JST
SuperDicq
@a1ba@suya.place The town names are generated using random parts of strings that have millions of combinations that work fine most of the time so this is just a fallback to filter out a few bad combinations
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:umu: :umu: (a1ba@suya.place)'s status on Thursday, 05-Feb-2026 20:09:05 JST
:umu: :umu:
@SuperDicq but where does it take generated town names from to manually patch them? Isn't OpenTTD standalone?
If some generated names are the trouble, why not generate them in the first place? -
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SuperDicq (superdicq@minidisc.tokyo)'s status on Thursday, 05-Feb-2026 22:48:40 JST
SuperDicq
While developing Chris Sawyer really saw "Fartingsfield City" pop up in the game and really was like "oh I need to blacklist it when it starts with fart".
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