@revoluciana@salad_bar_breath A thought experiment for answering this might be imagining that you're making a game about fencing, trying to figure out the game mechanics. Because it seems like the mechanics would be closely related to what'd be interesting in a story. Draw ideas from games that center on suspicion and misdirecting it (canonical example: Among Us).
@salad_bar_breath definitely dangerous. I'm just trying to imagine a story where it's interesting at all. Even in shows or movies where it's an aspect, it just seems like I want to fast forward through that part. I can't imagine how to make it interesting.
I once read a book about (legal) financial derivative trading scandals that was all about the financial mechanisms themselves using financial language and even those stories were fascinating. But somehow I can't find a way to make fencing interesting.
Not that it needs to be, just. I somehow make a mental note of it every time I see the fence in a movie or something, so it just keeps becoming this recurring source of curiosity-- how to make fencing interesting, and when or where has this ever been done?