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@sun Apropos that
There's a space company in San Francisco, which operates on the gamedev model, Planet. I suspect that gamedev execs founded it, although I didn't investigate. Maybe they just saw good ideas floating among the tech bros in Frisco bars.
Either way, every time they mass-fire people, the space media are very excited and take it as a sign that the company is cooked. It happened at least 3 times in my living memory. They just cannot fathom the idea of getting rid of perfectly good employees, considering how expensive and difficult it is to find qualified talent.
Now that I'm in space tech, I live in a constant fear that the execs realize one day that model of total exploitation brings results.
Coincidentally, my product is a critically late. We had a regroup, where the boss declared a crunch and longer hours (paid). But the boss's boss said: "I don't want us to become like SpaceX, where people work for a year and burn out." His message was that the crunch will be limited by the product schedule. I was thinking, what if they realize that SpaceX is the leading space company period.