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  1. Embed this notice
    CrunkLord420 (crunklord420@clubcyberia.co)'s status on Wednesday, 30-Jul-2025 11:41:18 JST CrunkLord420 CrunkLord420
    heckin pupperino :marseygigaretard:
    In conversation about 9 days ago from clubcyberia.co permalink

    Attachments


    1. https://s3.clubcyberia.co/pleroma/8d/75/70/8d7570b5b21d266fe1e3c342d45497a0489e70db0673c77e560ff093221c5348.png
    • Embed this notice
      CrunkLord420 (crunklord420@clubcyberia.co)'s status on Wednesday, 30-Jul-2025 11:46:33 JST CrunkLord420 CrunkLord420
      in reply to
      • Kirino Kousaka
      @Kirino it's hard to say. I've been using Blender for years but often in non-traditional ways. The amount of genuine traditional modelling I've done could be called something like "6 months experience".
      In conversation about 9 days ago permalink
    • Embed this notice
      Kirino Kousaka (kirino@shitpost.cloud)'s status on Wednesday, 30-Jul-2025 11:46:34 JST Kirino Kousaka Kirino Kousaka
      in reply to
      Really neat! How long have you been modelling if you don't mind me asking? I've literally just gotten into it for a game project I'm working on and have been struggling a little!
      In conversation about 9 days ago permalink
    • Embed this notice
      CrunkLord420 (crunklord420@clubcyberia.co)'s status on Wednesday, 30-Jul-2025 12:19:21 JST CrunkLord420 CrunkLord420
      in reply to
      • Kirino Kousaka
      @Kirino like making faceless wireframe "meshes" for a vector style game I did. Editing bezier curves. Baking textures. Physics simulation. I went down the geometry node hole for awhile.

      I've just spent a lot of time in Blender not using it "normally".
      In conversation about 9 days ago permalink
    • Embed this notice
      Kirino Kousaka (kirino@shitpost.cloud)'s status on Wednesday, 30-Jul-2025 12:19:22 JST Kirino Kousaka Kirino Kousaka
      in reply to
      6-months? Really neat progress in my opinion, I'm barely grasping what the fuck a navmesh is lmao


      And non-traditional? I'm guessing like adding rigging and stuff? Me and a friend used to play Koikatsu for the weirdest fucking reason (second weirdest reason, I guess.) That was just to make characters and, through a series of like 3-4 tools, convert the models into fully rigged VRChat models. I'm guessing you're doing something like that or?
      In conversation about 9 days ago permalink
    • Embed this notice
      CrunkLord420 (crunklord420@clubcyberia.co)'s status on Wednesday, 30-Jul-2025 14:08:11 JST CrunkLord420 CrunkLord420
      in reply to
      • Kirino Kousaka
      @Kirino procedural looping animations
      In conversation about 9 days ago permalink
    • Embed this notice
      Kirino Kousaka (kirino@shitpost.cloud)'s status on Wednesday, 30-Jul-2025 14:08:12 JST Kirino Kousaka Kirino Kousaka
      in reply to
      Oh shit, I didn't know what texture baking or geometry nodes were, that's actually pretty neat! So it's kinda just like using inter-connecting nodes to define patterns? Could imagine loads of uses like having rust accumulate and shit like that!
      In conversation about 9 days ago permalink
    • Embed this notice
      CrunkLord420 (crunklord420@clubcyberia.co)'s status on Wednesday, 30-Jul-2025 14:08:22 JST CrunkLord420 CrunkLord420
      in reply to
      • Kirino Kousaka
      @Kirino basically like shadertoy but with meshes
      In conversation about 9 days ago permalink

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