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heckin pupperino :marseygigaretard:
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@Kirino it's hard to say. I've been using Blender for years but often in non-traditional ways. The amount of genuine traditional modelling I've done could be called something like "6 months experience".
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Really neat! How long have you been modelling if you don't mind me asking? I've literally just gotten into it for a game project I'm working on and have been struggling a little!
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@Kirino like making faceless wireframe "meshes" for a vector style game I did. Editing bezier curves. Baking textures. Physics simulation. I went down the geometry node hole for awhile.
I've just spent a lot of time in Blender not using it "normally".
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6-months? Really neat progress in my opinion, I'm barely grasping what the fuck a navmesh is lmao
And non-traditional? I'm guessing like adding rigging and stuff? Me and a friend used to play Koikatsu for the weirdest fucking reason (second weirdest reason, I guess.) That was just to make characters and, through a series of like 3-4 tools, convert the models into fully rigged VRChat models. I'm guessing you're doing something like that or?
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@Kirino procedural looping animations
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Oh shit, I didn't know what texture baking or geometry nodes were, that's actually pretty neat! So it's kinda just like using inter-connecting nodes to define patterns? Could imagine loads of uses like having rust accumulate and shit like that!
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@Kirino basically like shadertoy but with meshes