So...did Hasbro really not realize that D&D players are not casual consumers? That they have opinions about what they get served up? And that they spend hundreds, sometimes *thousands* of hours playing these games and become deeply, personally invested in them?
It feels like it didn't occur to them that D&D players (the older ones of whom had already seen D&D trade hands before Hasbro, and may have mixed feelings about those events) would be keeping tabs on them and all things D&D.