@istvan@graf You don't even really need GBC; there are three layers, a lot of (pre-GBC!) emulators allowed colorizing them differently, even the SGB did this (though it was somewhat more limited).
@p@graf I very vaguely remember some old DOS based emulators letting you screw with the palette kind of how Nesticle did.
Still think the conversion hacks are cooler though since they can work on real hardware.
You have me wondering whether they would work on the sd2snes since it has SGB support. If it’s not using the GBC’s extra memory it might be possible. Will have to try it.
@moth_ball@graf@istvan It's just a sprite-hack of Double Dragon, unfortunately, and they glitched multiplayer because they didn't have a cart-flasher so they didn't notice.
@TeaTootler@graf I ordered it two days after the announcement; it took a year and a few months (preorder before the hardware was done, plus the chip shortage hit), though it goes faster now (still slow). It's a really fun device. I don't use it quite as much as I do the DevTerm because it's easier to code on the DevTerm.
@p@graf Mine definitely took less than a year but iirc it was 7-8 months.
I used a bookworm image from the forums, I’m currently attempting to load retro pie on top of that so I can run emulators at will instead of it booting straight into emu station
The WiFi and cellular antennas are awful, I get no 4G signal and the wifi is 50% even a few feet from the router.
Need to 3d print one of those antenna mods and attach a stubby…
Oh, nice. Yeah, I saw that one floating around. If you're around there, you can probably see my posts, mostly in the DevTerm section. On the uConsole I just used the stock image with some tweaks. (It is convenient to have a fluoride system if I bump into something where I want to interact with a Debian thing or see how something works.)
I did a Slackware image for the R-01 and built out CRUX for the A-06, but didn't make a clean image, just, like, "Here are the packages, here's some shit on github with the extra things you need for the DevTerm."
The CRUX stuff I ended up being able to use as-is for the RK1 SOMs in the TuringPi 2, so FSE is using a tweaked version of the image I built for the DevTerm.
@p@istvan@graf They got Faceball 2000 multiplayer working with 16 Game Boys recently. It wouldn't work with real link cables so some autistic woman made a custom multi-tap for it.
It was a demonstration, I just always have that ROM on every storage device I've ever owned.
> I was always sad they removed my mech-chocobo in the remake.
I bought the remake and then didn't finish it. They replaced "chop down trees with axe, chop down swamp with sickle" with "red balloon next level, blue balloon level after that" and I was unhappy but proceeded until the "Actually, there is no legendary sword because the legendary sword was inside your heart all along" and couldn't keep playing.
As long as you stay within the specs of a GBC cart, and the pallet of the system you should have no problem colorizing FFA/Mana then writing it to a rom.
But yeah, walking into that tower, and finding a "rusty sword" - instead of the crystal one I made literally right after I got access to the first hot-house - was dumb.
Not to mention I nearly died of boredom watching the intro over and over and over and over, making new accounts on my second SP to "friend" my main cart to get all the cards. (Oh I LOATH early 2000's Squeenix "Multi-player"(TM) cash-grabs. Multiplayer my asshole - this was to make everybody outside Japane buy two carts. See also FF3, FFTA, DQ VII)
And what were they thinking with that game progression in the remake?? I sat in the first few zones and killed all the mobs until they turned black, then they started dropping the components to make the best gear in the entire game. And I also easily maxed the character and its weapon skills... literally 99 before I went anywhere in a very short space of time.