@beardalaxy@gameliberty.club 3D is way more unique and interesting but also more difficult :blobcat: Not only the programming but also finding assets. If you can't do basic Blender things right now, it would be quite the (fun) challenge to learn how to do it.
If I worked on a game for about a decade, I would be ready to move on. Working on a new project would be a big motivational boost.
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Bruh Momento (bruh_momento@shota.house)'s status on Saturday, 15-Mar-2025 22:08:52 JST Bruh Momento
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beard :meru_dab: (beardalaxy@gameliberty.club)'s status on Saturday, 15-Mar-2025 22:08:53 JST beard :meru_dab:
Not sure how exactly I'm going to proceed with my next game dev endeavors. I might make some more content for God's Disdain if it seems like enough people have played it. Then there's the horror game I want to make, but I still don't really know what I want it to be as far as 3D vs 2D, how complicated of either of those it is, what engine to use, how feasible is doing one or the other for my capabilities, do I want to try to learn some 3D modeling or stick with 2D, or use something that'll work with more simple voxels.... Just a lot to think about.